Showing posts with label PC. Show all posts
Showing posts with label PC. Show all posts

31.10.10

S.T.A.L.K.E.R.: Shadow of Chernobyl + Call of Pripyat, Metro 2033: I’d like to go home, I’ve mined the graveyard of unpublished poems

здравствуйте! As an American watching too many Hollywood films for one lifetime and being surrounded by events such as outsourcing, everyday judgments about foreign lands lean to the side of mostly harsh and are much easier to find than free chocolate for a hungry woman.  So when a company comes around from a land that would take a very long plane ride to reach, it’s easier to dismiss and distrust than even give the game and company half a chance.  Now compound that with a former foreign political party that forced the popular duck and cover movie that our parents or grandparents enjoyed thinking while trying to sleep produces even more happily earned motivation to buy anything coming from the CCCP.   

As an American with a specialized background, I’ve been forced to sit through training dealing with one of the worst industrial accidents in the last century: Chernobyl.  Within the stacks of paperwork there are plenty of videos such as this one and this one, etc, all bringing the events of the disaster to a very eerie realization.  The nearby town Pripyat for example, was created to give workers of Chernobyl a place to call home but has remained abandoned since it was evacuated a day after the accident.        

With all that smile friendly news enters the company GSC Game World from Kiev, Ukraine.  After running some searches of games developed in Ukraine the overall list seemed smaller than Mega Millions winners from the Midwest.  And it wasn’t too long ago that a Russian speaking company pushed my typical easy going nature to the edge of “bad touch” boundaries.  But the strength of persuasion can come from many avenues even those that are less expected.  Irrational Games’ podcast was the first place to drop not only GSC’s name but a very specific game that influenced Bioshock. 

stalker socThat game Irrational mentions on multiple occasions is S.T.A.L.K.E.R.: Shadow of Chernobyl for the PC.  At first glace, minus for those coming out of their Y2K bunkers in time to resupply for 2012, one can easily see that S:SC was released back in 2007.  But before brushing off what looks like a dated game compared to today’s standards there is hope.  An additional free download (considered a mod but is more like a total overhaul) is available from a large group of freelance developers here.  After updating this three year old game to visually mimic today’s games, S:SC begins to play a sly game of unravel the mystery.  But do not go into S:SC thinking it’s a typical “your a good guy, here’s some bad guys, go kill and we’ll fill you in on why later.”  S:SC in fact has lot of depth, girth, berth and whatever other awkward synonyms for wideness you can muster up when it comes to its central theme.

There are some core elements from a few different places that become interlaced within S:SC.  The first chunk comes from a 1979 (prior to Chernobyl) Russian movie called Stalker.  Skipping over the need to watch the entire movie, Stalker was about three characters intent on trying to reach a place called “the room” within a quarantined wilderness because of its rumored ability to grant any wish to those who enter it.  A very interesting side note (according to wikipedia) is after filming this movie, some of the cast and crew died from various types of respiratory disorders which they had believed to have come from a scene filmed near a discharge river used by a nearby chemical plant as it was said to have been snowing in summer.   

stalker soc 2The second piece of S:SC’s storyline comes already aforementioned accident of Chernobyl and that part may be a bit obvious just from reading the title of the game.  So yes, S:SC is set in the “area” of today’s Chernobyl where the military will stop any random civilians from gaining access to the highly irradiated and dangerous area.  With Chernobyl comes all the abandoned buildings and power plant itself to be explored along with the frequent need to watch the old Geiger counter

And the third puzzle piece of the central theme is the sc-fi book Roadside Picnic.  Going straight to the cliff notes, Roadside Picnic is about the concept of a messy family going on a picnic in the woods.  They arrive and animals scatter and hide to and fro while the family stays for a while, eats, and then blazes off leaving all sorts of trash behind.  The animals then slowly come out to inspect what was left behind, objects foreign to them, each having different dangers or benefits.  For example a half eaten sandwich is consumed like any other food, but a mostly empty can of motor oil when sniffed and licked makes the animal very sick.  Roadside Picnic is that same concept only with aliens and people.  A group of visitors come to Earth at various locations, stay just long enough to be noticed and then quickly take off.  People then begin to explore the areas to find strange artifacts left behind.  Some are very dangerous while others have very odd benefits.  Once this is realized, the areas become exclusion zones guarded by respective militaries.  A group of known as stalkers, once again, are the only ones who venture purposely into the zones in hopes to find artifacts to bring back to sell.

stalker soc completeThese three concepts make up the backdrop for S:SC.  The game takes place in Chernobyl, a true exclusion zone, and you play a S.T.A.L.K.E.R. who is found by a merchant on the edge of the zone.  Awaking with a bit of amnesia you find a message on your PDA saying to kill a fellow S.T.A.L.K.E.R.  The merchant gives you a slight introduction into the zone telling you to be on the lookout for artifacts that hold powers to be sold for high prices.  From there the game is a sandbox FPSer where quests are given with specific times by which they must be completed and it is the players choice to solve the mysteries of S:SC or run around randomly in the name of democracy to put a bullet in anything sounding Russian. 

And everything in this game does sound as Russian as this folk song.  Even when choosing to play this in English, many of the NPCs are not translated in the random small sayings as they wander by or some of the dialog text.  As you stand by allies within a camp, one will on occasion pull out a guitar to sing a song to make you feel like Kansas is oh so far away. 

stalker soc 4This makes for an interesting environment as it gives a foreign land feel but some smaller parts of the game stay lost in translation.  The initial learning curve of the game is high since much of what is going on starts and stays mysterious but at the same time adds to the ongoing element of horror with its little explanation.  One such problem with translations and storyline I encountered was that I was never able to find the main person to kill and yet was able to end the game a different way.  This disconnect was slightly frustrating but with the aid of our old pal The Internet, the second time through made more sense. 

The horror element is what Irrational Games pointed out as a key piece to what makes a this a memorable game.  True to their word S:SC is one of the scariest games I have ever played.  When it’s 3am with all lights shut off and a few too many cold ones the scary portions of any game will be enhanced because of the surrounding environment the game is played in.  S:SC does not need any enhancement.  Other games such as Resident Evil, FEAR or even Eternal Darkness use very standardized, flashy Hollywoodish, or unique out-of-game scare tactics.  S:SC uses an indirect method with heavy attention to the lack of sounds or focus towards a person’s ability to recognize the cause of a sound.  This is compounded by the fact that S:SC is a survivor oriented game constantly leaving the player with limited ammunition, hunger, bandages, weapon durability, overall health, and a small carry limit.  Additional mods can be applied to S:SC bringing the survivor portion to a more post-apocalyptical standard possibly forcing the player to kill a fellow ally for his food in order to suppress life threatening hunger.  The horror portion is also shadowed by the background of Chernobyl.  GSC Game World took a lot of extra time in researching and even visiting the exclusion zone to ensure the player is given a real and dangerous place that many know about but develops into an even scarier place they more intimately familiar they become with it. 

stalker soc 3The general aspects of S:SC (as long as the complete mod is installed) are run-of-the-mill for today’s standards.  The graphics with weather effects and time of day changes are visually stunning.  The sounds and music are very unique to S:SC due to its origin but are nonetheless high quality.  The controls are customizable and aiming is strong due to the mouse/keyboard combination of PC games.  The combat realism is quite astounding as bullet trajectories matched with proper caliber and gun choice as well as only having iron sights or limited scopes are again an effect of S:SC being a survivor based game.  The multiplayer is more muted due to its age but this is an unnecessary addition as the emotional ties are focused within the single player direction.  The AI is well done  being accurate and tactful.  Overall difficulty is quite high and only gets higher with additional mods but this added challenge is a welcomed one from the simple quick fix FPS games of today.  The storyline is also unique and is directly derived from the previously mentioned core elements but is not coupled with many cutscenes compared to most games of today.     

Rarely does a game three years old peak such a late interest now that Microsoft, Sony, and Nintendo are well enough established with this generation’s consoles.  And sadly this summer was a busy one for me and therefore this review comes at a conflicting time with the upcoming heavy hitting holiday releases instead of during the summer when nothing outstanding was released.  But if anything, S.T.A.L.K.E.R.: Shadow of Chernobyl should stay in the back of your mind like an amazing commercial that sticks in the craw the next time there is a lull in your gaming life.  It is a one of a kind creation that deserves the title of classic and is worth not just one but a few plays through. (Available on Steam)    

Rating: 9.5 {on a scale of –10 to 10}

Three years later (skipping Clear Sky due to known bug issues) a direct sequel called S.T.A.L.K.E.R.: Call of Pripyat was released by GSC Game World.  Much of the gameplay, horror and survival aspects are the same as S:SC but of course some improvements have been made.  This time you are a military agent posing as a S.T.A.L.K.E.R. to investigate the disappearance of lost helicopters that were flying over the town of Pripyat.  The town and surrounding rural areas are again realistically imported as the play environment including one of the most famous Ferris Wheels in the world.  Not long ago Modern Warfare 1 included Pripyat as part of its story allowing you to make your way through some of the abandoned buildings but its graphical engine made the town gleam instead of the grimy reality that S:CP paints. 

stalker copThe graphics of S:CP are a step up over the original (unmodded) as well as the continuity of the story and translations with NPCs.  Gun and armor modification as well as an RPG interface with stats are good improvements but overall the game doesn’t connect on the same level as S:SC.  A majority of the game is spent outside of Pripyat and once the player arrives, exploration of all the visual landmarks comes mostly from player’s curiosity instead of being driven there by the main story. 

The disconnect may come from the simple fact that GSC made it rain in S:SC by letting you waltz all the way into Chernobyl and then expects you to be overjoyed by making it rain with scratch tickets in the abandoned neighboring town.  The mighty dollar rains and reigns better so if you decide to play S:CP, you’re rolling the dice on finding the same amount of pleasure that you can get out of S:SC. (Available on Steam)

Rating: 4.0 {on a scale of –10 to 10}

metro_2033_1The latest and vastly different game released by THQ and 4AGames (founded by former developers of GSC) after S:CP was called Metro 2033.  This release was more of an accessible horror/survival game in order to reach a broader audience than the previously mentioned games being released on consoles as well as PC.  The play environment is again Russian based taking place very near Moscow yet most of the player’s time is spent underground as its title hints at.  In Metro 2033 you play the child of a survivor after a terrible apocalypse ravaged the world’s surface. The survivors of Russia have hid themselves within the nearby metro tunnels of Moscow scraping by with their trusty thirsts being quenched by whatever little vodka they can find.

m2033aChanging from a sandbox game to a very linear one, Metro 2033 still focuses much of its gameplay within the horror genre.  A very dark game graphically forces the player into the same realm of Doom 3, Resident Evil, Silent Hill, etc, where most of the scares are caused by visual panic from enemies having the same working distance as a dance partner.  A unique feature in Metro 2033 is a flashlight with what seems like the shortest battery ever but can be recharged by hand.  This creates situations where in the midst of battle, time management of the player’s visual aid must be taken into account.  Another unique feature is managing a needed gas mask’s chemical cartridges in order to stay on the surface or within oxygen deprived tunnels.  The player’s breathing becomes the ambient noise when the mask is on and adds a new source of tension as changing situations shift the rate.

Metro-2033_3The story is a bit interesting but has a very odd ending not causing any type of beckoning to replay Metro 2033.  A single play through is all that’s really necessary and can be done in about 10-12 hours based on difficulty chosen.  Most of the game is very close combat forcing gun preference toward shotguns over assault rifles or long range sniper weapons purely for spread fire room clearing.  In all the FPS games over the years, Metro 2033 takes the cake as far as keeping the buckshot flying.  I used so many shells that for the next few games that I played I swore off the sound of an empty shell hitting the ground.  The controls are simplified and sometimes slightly awkward on the console as everything is jammed onto a controller.  The AI is good at flank techniques yet not impossibly difficult when they outnumber.  

The overall game is fun but an unnecessary one to play through unless one is a large fan of the genre.  Rent it if slightly interested, but skip it over S:SC if time and cash is limited.  What Metro 2033 does do indirectly is point out that GSC Game World and 4AGames should be around for years to come making quality games from across the back pond.  Even if they are bloody reds they do know how to make a good horror/survival game.  (Available on Steam)       

Rating: 4.5 {on a scale of –10 to 10}

Menomena – Dirty Cartoons

Album Version

8.3.10

Battlefield: Bad Company 2 + Alien vs. Predator Multiplayer Demos: Opinions were like kittens; I was giving them away.

After a quick couple of downloads and plenty of the internets to research the pieces, Alien versus Predator and Battlefield: Bad Company 2 are just on the horizon for upcoming possible purchases.  So without further delay here’s a quick review of the multiplay demos for AvP and BBC2 (not to be confused with your friends over the pond).

bad-company_2

There’s some expectations when making a sequel and BBC2 took time to listen to fans of the first making changes while including more of what worked in the first.  Comparisons to MW2 make for easier understanding so brace yourself.  From EA and DICE, BBC2 isn’t a carbon copy of FPSers.  There are some things that set it apart and each aspect holds some weight much like Michael Moore

Past Battlefield games were known for their multiplayer experience and I can easily see how this release will be another.  First, the map sizes are exceptionally big and designed a little bit differently than most other FPSers.  The graphics don’t skimp but are not the best out there.  They do however work well with the map sizes and large player caps even if it’s no where near MAG’s 256 number.  The designs are meant for the game types they are played on, namely conquer the territories.  Since the battles are aimed to be progressive, the maps therefore feel like a battlefield and not a random scattering of people running across the same ground in all directions. 

battlefield-bad-company-2 Vehicles are abound and a vital portion to what works well with the Battlefield series.  Controlling them is also easier than BC1 and makes for less issues of poor drivers or bugginess unlike Orkin commercials.  A copycat MW system for self progression is used allowing you to choose from 4 main classes and customizing each as experience points are gained.  I guess this is the new standard for all FPS multiplayer games now to keep people coming back for more; just be sure that if you are coming back for more you put in some more time on that treadmill too. 

The biggest piece of this digital pie is the destruction system used.  What that means is buildings, the environment, vehicles, and just about everything else are destructible by the side effects of warfare.  It is beautifully done and makes for an enjoyable ride while romping through the countrysides.  It is unlike any other FPSer around so take soak it in while it’s around.  The destruction system and vehicles separate BC2 from MW2 because the pacing and feel of each appeal to different playstyles which can exist simultaneously in a person but it may take that special kind of person to find a big place in that person’s heart for both MW2 and BC2.  That special someone with a big wallet. 

I am going to guess that the single player is quite similar to the first installment which was pretty much the Blue Collar Comedy tour meets Ernest joins the military: fart jokes galore.  This leads to a story that a bit difficult to stomach more than once and is probably completed quite quickly, but these are just guesses using past experiences with EA.  Does it all add up to a game worth purchasing now?  If you are very into multiplay, then I could imagine an easy purchase.  If you are going to bank on a worthy single player game too I’d save my cash for something a little darker?…

   

avp

Working the opposite darker corner of the street of BBC is the retro release with an updated look: Aliens vs Predator.  Straight back an entire decade since AvP first knocked on your door, wet from the rain in 1999, you had an opportunity to accept AvP into your house to warm itself by the fire.   Requiring a PC at the time and two decades after the release of its original movie, AvP was quite unique in its single player game allowing you to choose a marine, alien or our blessed roommate predator.  Besides a minor flaw of a missing save feature in the single player game, AvP was a great release putting you in the shoes of a scared marine with the one and only motion sensor noise noise that can still stir up a nightmare or two when you hear it.     

Even after a decade has passed, I can still remember the original AvP and how difficult it was to transition easily between the 3 characters and their controls.  And this is the first difficulty in the latest release of AvP.  Porting to consoles as well as PC, jamming all the possible controls onto a controller is a bit difficult as well as being the person trying to remember them all.  More importantly is that the multiplayer portion has no pizzaz or more specifically any reason at all to want to play the multiplayer portion.  After sitting through a difficult system of joining a multiplayer game, most of the action requires a person to run around madly until an opposing player is found in which you attempt to close the distance or increase it depending on what character you have chosen.  The running gives the feel of the ice skating smoothness instead of actual running, but this is a difficulty with many multiplayer games.  Beyond that attacking seems a bit awkward and team play is just a random consequence of choosing the same race as others. 

avp-alien-povWhat is hopeful is that the single player, updated and revamped, should still make for an enjoyable game.  The concept is pretty simple, emulate the movies as much as possible and let the fear ensue.  Where previous fear based games such as Doom, Resident Evil, or F.E.A.R. need you to get entranced with the game itself before the fear can result, AvP only requires you to have watched the movies alone at 3 am with the spooky sounds of a furnace to watch them with you.  The fear then comes naturally rushing back and welcomes you with bead projects, puppy dog eyes, and internet sites devoted to itself.  I can not reason with a full price tag to go along with a re-release game as well as a lacking multiplayer portion so bide some time and wait for Steam to chop the $$$$$$’s down but keep this release in your back pocket for a rainy day later this year.

 

Modest Mouse – Out of Gas

9.8.09

Tribute to a classic genre: Been a long time since a federal dime made a jukebox sound

Some genres receive a lot of attention while others are pushed off to the side and almost entirely ignored by the entire gaming culture. Deserving more credit than it ever receives, isometric turn-based strategies were one of the original genres that bridged the gap of pen and paper into the electronic realm. Game for game ITBS games make the entire genre one of the most difficult and complex genres to play leaving casual gamers crying for their mommy and hardcore gamers wishing there were more hours in a day and for their friends to stop calling your mom a cougar.

So in an effort to rehash on some happy years of gaming and to shine the invisible medals of games once defeated, I've taken some time for inward reflection to ponder which ITBS will always stick out and helped define the genre for what it is. That time of meditation produced the following list which is not in any particular order but was chosen due to each game's importance to their respective system over the years. Danger: This list contains games that still pass me middle school notes which to this day I still check yes, I do like you.


Shining Force 2: Sega - 1994 - Genesis

If you were lucky enough to own or know someone that did own a Sega Genesis, there was a slight chance that you could of played one of the first console ITBS games. And yes, since this is written in English, I'm not talking about all the possible previous Japanese games (notably the Fire Emblem series has resurrected into something worth playing).

This game was one of the first to introduce the idea of an RPG style game in which you could control a group of up to 12 characters at once and doing all of the playing on a grid style map. Characters were all very unique and allowed for choosing which were a waste of time and which would be the workhorses of killing the armies of Zeon. And on a brighter note, this game also had involvment from mythical centaurs which are so rare nowadays that seeing one in the shower applying Old Spice bodywash is the only chance at catching a glimpse of these majestic animal/humans. 

The main character was named Bowie to aid you in becoming delusional enough to believe his first name was David and he was taking a quick smoke break in Labyrinth to save another civilization with his dance moves and action batch.

The game overall was quite lengthy and made for good replayability if switching out characters. It didn't receive much credit from the world as the age of initial consoles were rough on the Genesis and if you loved games enough that you couldn't hate any console, you were more than likely either a large fan of pure RPGs or side scrollers and couldn't relate to this game well. This game did help vary and emphasize 20 different character classes helping stem later RPGs to utilize ones such as berserker and animal types. If you were lucky enough to play this the first time it was available, you may be inclinded enough to want to replay it again as it's now available on WiiConsole.




Final Fantasy Tactics - Square - 1998 - PS1

Years later the genre was quite stale if you only owned consoles, and especially if you were without one of those expensive personal computers. There were a few choices but most had no storyline or terrible gameplay. Enter the king of console RPGs to venture into the ITBS arena and squash the competition with FFT.

FFT took everything that makes a good ITBS great and trimmed the fat of annoyances.  Tons of story, different classes, and true strategic gameplay kept PS1 gamers so enthralled that owning an original version of FFT to this day can reward you with over $50 to collectors.  Fans of previous FF games saw for the first time the entire ensemble of old class choices combined along with a few extra to boot the most amazing of which was the Calculator.  If you were lucky enough to level the proper classes to unlock the Calculator, your mathalete skills could be put to use to heal or do damage to all characters on screen reminiscent of craps, trigonometry, and the board game Sorry.  

FFT set the bar high for later GBA and PSP ITBS games and reissues but sadly none have matched the original.  Opinions vary as to why FFT glimmers as others clash plaids, but many will agree that the story hits many high notes housing interesting characters such as one of the most badass playables named Wiegraf.  The rest of the opinions say that the gameplay, detailed environments, and balanced strategies requiring you to scratch the old noggin' to succeed put FFT at the top of the ITBS of all times.  And much to the appeal of people who find FF games annoying, chocobos and moogles are kept to a bare minimum.  Kupo?!?






X-Com UFO Defense - Mythos Games - 1993 - PC

Crank up the VGA display, whip out the 3.5-inch floppies, and start up MS-DOS, it's X-Com time!  Right when PCs were becoming a booming economic staple in everyone's home, competing against Coke's mission statement to have a vending machine every mile, X-Com made gamers some of the most patient people around.  Well patient or full blown domestic extra-terrestrial abusers.  X-Com was one of the most difficult ITBS games around and in case the first time through was too easy, you could also scale the difficulty higher to grind your teeth at night for the next century.  

X-Com showed the world a game in which the era of the Internet and TV would give people even more reason to keep staring into the stars as shows such as X-Files and the Sci-Fi channel took off.  Set all across Earth, the X-Com (Extraterrestrial Combat Unit) attempt to save the world from the on-going threat of alien terrorists much like the similar threats of Predator, Ko-DanKiller Klowns, or Martians from Mars.  As you spend global amounts of cash on bases and research, you attempt to reclaim Earth from these invaders using their technology against them while hopefully not creating a deficit over 2 months.  Yes, the US has had a deficit for almost the entire 21st century but blow your budget for 2 months and it's game over.

Much of the games acclaim over the years has been the intertwining of a Sid Meyer's Civilization-esque game and joining an ITBS with a great interface, sounds, and gameplay.  X-Com was also one of the first ITBS games to use projectile weaponry and urban military tactics within a game without shortchanging on fun.  While games such as Wolfenstein and Doom were busy making bullets per second enjoyable, X-Com was slowing the speed of battle down to where claymation directors felt at home.  So if you've ever played and finished X-Com: UFO Defense, you deserve a free beer to trade war stories over.  If you didn't get enough of X-Com the first time it is again available on Steam as well as it's many sequels.




Jagged Alliance 2 - Sir Tech Canada - 1999 - PC

Where would Jack Ryan be without clandestine black operations?  Well Tom Clancy might be flipping burgers and we wouldn't get great games such as JA2.  Not to skimp on the prestige of JA1, JA2 gave Rambo a reason to go back into Burma with the same cheesy lines and almost as much gore.  Ok no where near as much blood and guts but the same attitude.  

Taking a small group of mercs into the fake Eastern European country of Alruco, you attempt to free the civilians of the country from the evil clutches of dictator Deidranna.  Overthrowing her husband Enrico who escaped the country after her attempt at framing Enrico for her father's murder, you are fronted a small amount of cash, a laptop with direct links to all the websites a merc would need, and a one way ticket into the country.  

Rich with voice acting and distinct personalities for an array of characters, JA2 makes replayability unique and a quite varied experience each time.  Some characters such as the Russian brothers Ivan and Igor make such a lovable pair you begin to prevent their deaths at every turn sometimes reloading savepoints until you can't stand it anymore.  JA2 plays on the map overview strategy mixed with turn based battle action made famous with X-Com and takes the fighting to a new level introducing more layers of physics down to differing bullet calibers and ballistics. 

You could hate ITBS games but the storyline presentation in JA2 is one of the more humorous around.  As you progress further into Alruco freeing town after town, Diedranna receives reports from her assistant Elliot who then in return receives a proper beating for each piece of bad news.  After a while it becomes one of the oddest rewards systems for a job well done.  Well those that can't feel sympathy for digital Urkel wannabes find it laughable since we can't save the rest of the Family Matters cast from Jaleel White's suspenders.  




Fallout - Interplay - 1997 - PC

Two men enter, none leave.  There are a few games here and there that touch on a futuristic Earth but none had ever been as bleakly honest as Fallout.  Some would show the world uniting in an effort for space exploration, others would have humanity unite in order to defend off invading aliens, but Fallout would go and say no to handholding togetherness and instead stay on the edge of suicide when resources become scarce and care not about the repercussions of scorching the Earth.  This post apocalyptic environment becomes one of the biggest characters and gives a great sense of being alone and fearful of death around every corner.  

Set in Southern California in the year 2161, you are a survivor of World War III living in an underground vault.  The vault's water chip breaks and you are chosen to go into the wasteland to search for a replacement.  

Much of the personality of the game is contained in references to pop culture a lot of it 1950's related.  The presentation of the RPG portions of the game are done through a Monopoly man type character that makes light of the darkly vast wasteland that is now the world.  The childhood innocence clashing with the dark humor makes for quite the combo making the entire journey unforgettable.    

Fallout became one of the starting RPGs to flirt with the idea of choices and repercussions morbid as many would be.  Any NPC can be chosen to become a target for random violence even down to children.  Prostitution and drug use can become hobbies while you choose to either help your vault or totally ignore them and become the wasteland's biggest fan.  Multiple endings can be gained depending on choices made throughout the game even down to the last seconds as you receive an ultimate reward for helping your vault.  All of these aspects took ITBS games to a new level of quality and expectance including the atmosphere and ethics.




Syndicate - Bullfrog - 1993 - PC

A quick honorable mention since it's not turn based goes to the isometric wonder known as Syndicate.  Taking place in a  future where corporations use cyborgs for hostile takeovers, Syndicate puts you in charge of your own corporation as you fight against the futuristic Wal-Mart known as Eurocorp.  Using a four agent team, you roam the gritty concrete landscape of cities exterminating, persuading and stealing corporate goods.  Much of the setting derived from the movie Blade Runner, as well as the attitudes toward cyborgs and civilians.

Besides the Lorenzo Lamas trenchcoats that your agents are forced to wear, the action is where this game deserves the mention.  Just about everything can be destroyed and there is no consequence for killing off civilians.  In fact, an item called the Persuadertron can be used to convince mobs of civilians to become a wall of protection for you and then can be sent to their death if you feel a twinge of nervousness for your cyborg buddies.  The overall idea of Syndicate would make for a great game today but sadly no confirmed remakes are in the works.






12.7.09

Summer Catchup: I can be the source you crave, I can spell what you can't say

To go along with the first "scheduled" summer vacation for me in over six years, I felt the need to catch up on reviews on things I've put off.  So here are some quick reviews of games and technology that are overdue.  



PogoPlug - No it's not a recharging station for your gyroscopically enhanced pogo-segway.  This small 
little piece of electronic plastic goodness is essentially remote desktop-ing made easy. Made by a company called Cloudengines, this device bridges the gap between your external hard drive and your router.  It then allows you to stream your hard drive onto whatever lovely computerish device, aka iPhoneS(nob), you happen to be using to annoy the hell out people eating their dinner at that fancy restaurant Olive Garden.  What used to be a limitation on OS matching between a computer and remote device has now been removed and replaced with a large 
backorder and a price tag of $99.  



Nokia E71x Smartphone -  And speaking of the vile world of confusing popularity contests 
with annoyances in public, one of the newest AT&T installment standards is the Nokia E71x Smartphone. Nokia really does know how to make quality phones and AT&T knows how to take them a step back.  
The design is slick, battery long lived, camera is so-so, standard software artful in its self destruction, but web browsing, WLAN, and GPS portions are above the rest as long as you stay under the 3G umbrella during reception rain.  Navigation of menus and number typing is a bit on the "special side" but once understood the phone does shine for those using it in the business sense.  As long as that business isn't human trafficking then you'll be happy if an E71x comes your way.



Tiger Woods 10 (Wii, EA) - It's in the game alright.  No, not shoving Tileset golf balls into any opening you can find around your TV.  The Wii Motion Plus will take care of that sort of thing for you if you haven't done it already.  

TW10 is a large showoff of what sports games should feel like when you are handed 
a controller.  Even if you aren't a fan of rolling out of bed onto your couch Sunday mornings for day long sessions to watch golf, playing this game will help you begin to enjoy the difficulty of getting a small white ball into a barely big enough hole about 300 yards away.  And then it will help you begin to whip Wii controllers into fragile objects around your room.  And then help you turn into a similar demonic hellion known as Adam Sandler in Happy Gilmore.  

The game (with Wii Motion Plus) is so sensitive to very slight motions as you swing your controller that it will bring you to the point of wanting to keep your wrist in a splint to avoid draw shots.  The added features from previous years are a big bonus such as disc golf, real time weather, and precision putting.  And yes you can still deck yourself out in actual Caddyshack fashions as you progress through the Masters Tournament.  

Rating:  6.5 {on a scale of -10 to 10}



X3: Terran Conflict (PC, Egosoft) - X3: TC is the latest in the series.  It was released in September of 2008 and done so with barely a glimmer of advertising along side of it.  

Some games take their genre so far above and beyond, that expectations of what the game actually is or could be vanish, and you are left with something a bit odd and hard to describe.  It is much like comparing Microsoft's Flight Simulator versus Ace Combat.  They both have planes and they both involve flying but crashing and burning in one takes a little more work than the other.

X3: TC is a simulation game in the biggest sense of simulation.  Combat is there but is not a large highlight unlike Wing Commander, Descent: Freespace, X-Wing vs Tie Fighter, Freelancer, etc.  The storyline is there but is overshadowed by the rest of the game.  

So what exactly are you left with?  A gigantic universe to explore and trade within.  A place to commandeer for your galactic space stations and armada of ships.  It's much like Pogs or Magic: The Gathering.  At first it's really interesting to look at and play but after a short time passes only a select few people of the world will still be able to find enjoyment out of it.

Extremely high learning curve, not so easy controls, and a hard difficulty make X3: TC an even harder selection to pick.  Open source coding for modification, beautiful graphics, and a reason to dust off the old joystick make X3: TC a good alternative for those looking to branch way way off.





Rating:  2 {on a scale of -10 to 10}


Call of Juarez: Bound in Blood (360, Ubisoft)-  A sequel to the 2006 release, this first person shooter is one of the very few western FPS games available.  A run of the mill FPS with a very different setting for those that are used to killing Nazis or Aliens, CoJ: BiB will probably only appeal to those that really enjoy the setting the western setting. 

The game and it's appeal can be compared to something similar to the movie Jacques Cousteau and Life Aquatic.  Unless you were a large fan to the original works, the semi-recent film will seem more like an awkward broadway play that stays a mystery. 

So unless your parents made you sit and watch every Charles Bronson, Clint Eastwood, and Henry Fonda western of the 60s and 70s, you probably won't even have the slightest bit of interest in CoJ: BiB since most gamers are too young to know where the term spaghetti western even came from in the first place.  And if you did happen to watch them, there's still a decent chance you'll probably just bide your time and skip over this game waiting for HALO: ODST.  

CoJ: BiB is a pretty average FPS and doesn't have enough meat behind it to make a good meal.  Boss fights are done in the old western showdown at noon style, the action is fast paced, multiplayer competitive but not as good as CoD4, and the storyline and voiceovers are great but short overall.  The gameplay is a copycat to the Call of Duty series with waypoints, respawning, and storyline progression.

But again, the fast paced action and multiplayer are the only things linking FPS gamers of today to the western setting of yesterday.  If you're into a good appetizer and salad while you wait for dinner this fall, CoJ: BiB could be for you otherwise just order a bigger meal later.  


Rating:  3.5 {on a scale of -10 to 10}


One game that I had initially put off buying was CoD4. The Call of Duty predecessors were always very short with the single player game and could typically be completed in 15 hours or less.  The single player was always extremely fun to play but brought no multiplayer strength with it limiting reasons to pay $50+.  

Another annoyance was the other CoD games were all set in the WWII realm and after playing so many WWII games now, I can almost rattle off every gun and caliber of bullet used during that era without ever actually firing any of them.  An overdone period of time in the history of the world when it comes to FPS and strategy games, I set aside the CoD series altogether until very recently.  

Modern Warfare was well worth the revisit to the CoD series.  Reviews of the game all over the internet have told the story many times over and all say the same thing.  The game is great from start to finish in all aspects that make up an FPS game.  Graphics, sound, storyline, gameplay including both single and multiplay, etc, are all top notch.  

One part that really sets this game apart is the way the character modeling design is done along with the background and camera.  The model design from what I've read is separate from the way previous CoD games did them.  In modeling speak they have faked certain aspects to give it a three dimensional look and at the same time gives a ton of extra detail while keeping the game running at 60 frames per second.  

The look of the characters and background is amazing and is shown off even more when a gun is pulled up to the shoulder and the camera puts only what's directly down the sights into focus fuzzing out the surrounding area.  It's an exaggeration of what the eye really does but it's the good kind like the size of Babe the Blue Ox or the hope you feel for the Cubs to make the playoffs.  

The best part about the game is how the multiplayer is done.  The multiplay is on the same level that Halo 1 was when it was first released with different play modes and maps.  As you play you begin to work your way through levels of experience gaining the use of new weapons and abilities.  Unlocking new items becomes as addicting as playing the slots after a few too many mojitos.  This idea has now become a standard for multiplayer games and will be copied for years to come.  

Overall the game is well worth the small price that comes with a game of the year release so be sure to pick it up and grab an xboxlive gold package too.  Just be sure to get ready to mute those arrogant mic users again.




Rating:  9 {on a scale of -10 to 10}



New Young Pony Club - Ice Cream

18.4.09

Empire Total War: South of the river you stop and you hold everything, a band is blowing dixie double four time

Remember when you used to sit behind Heather L. in 6th grade History class and each day you took bets on whether the teacher would have sweaty armpit stains or not?  Unless your name was Ryan K. you probably weren't doing exactly that, but I'm guessing that you remember just as much similar nonsense from those days than actual history that was taught to you.  And now you wonder why you can't answer any trivia questions about who Saxony was aligned with during the 18th century.  Care for a refresher on history so you can start winning arguments at your local watering hole?  Better go out and grab the interactive teaching tool called Empire: Total War from Sega.  Ok it's not focused on teaching per-say, the teaching of the 18th century comes as a nice result if you pay attention to the details in this immense game.  

A gigantic turned based strategy game (real time during battles) for the PC, Empire is a great mashed potato mixture of older strategy games such as Risk and Civilization.  If you have sat at home and had a few bed days lazily watching the History Channel, you may recognize the older versions of Total War being utilized to reenact great historical battles of the world

As seen by this in-game screenshot, the game in motion is as beautiful as a new bride walking down the aisle minus the flowers and cottony whiteness.  The camera, while in battle, can be angled high in the sky to see formations and flanks shifting to zooming right down to the soldier's point of view to watch them load and blast grape shot at nearby sloops.  Naval battles in particular are quite impressive as ships broadside one another having sails, masts, planks, and sailors become part of the watery wreckage.  

Those eye catching things aside, the game plays out like you would expect any typical turned based strategy.  After picking your favorite allegiance, the primary campaign starts in the year 1700 with the territories your country of choice owned.  From there you begin to amass land and naval troops, pick new buildings for cities and capitals, research military, philosophical, or industrial upgrades, establish trade routes, adjust taxes, send spies on sabotage missions, rearrange heads of state, and conquer opposing faction territories to claim for your own.  After exhausting all possibilities, you end your turn and a 6 month time period passes as all other factions do the same repeating the cycle until you reach the end year of your campaign.  

One thing that's impressive is the AI's ability to do its best in replaying history out to how it truly happened.  The "what if" choices make interesting results as the AI adapts to your decisions while simultaneously keeping as historically close to reality as possible.  A separate campaign mode for the colonization of the US is also included called the Road to Independence for all those wishing to brush up on why Britain had such a hard time keeping tabs on those in the New Land.

The difficulty of the game seems much harder than previous Total War titles as the turtling and steamrolling is an almost non-existent strategy with high upkeep prices for each unit.  A lot of political micromanagement is needed after completing philosophical upgrades and the people clamor for reform.  Alliances and trade routes all come with their respective ex-girlfriend type baggage as the rest of the world is trying to accomplish the same thing as you.  

The learning curve is about 5 - 10 hours depending on your past history with turned based strategies not to be confused with your past history with Stratego.  There are a good amount of tutorials to step you through how to play the game but those things are for losers right?  Once you get a good grasp on how to play the game, there is little that will piss off any player.  Extra difficulty occurs dependent on the faction you chose at the start (large naval presence of northern European countries like Sweden vs almost exclusive land military presence with central Europe like Prussia) and may make for very different starting points and strategies but with one choice there are advantages and disadvantages abound.  

Loading screens can get lengthy at times and Empire relishes in the latest technology by taking time to point out that it is "best played" with the newest i7 chip during initial loading screens.  And it's just like a company to help remind the world how to spend all the disposable income we all have during this economic time.  

Some pathing of your troops can be harrowing.  On the map screen it may seem like only the most direct route can be chosen while the AI controlled troops will show you some type of tricky avoidance pathing.  You will see the AI sidestepping right around forts and cities with troops in them making a sprint for your capital.  Similarly in battles your troops will walk right in front of your artillery and take friendly fire causalities instead of walking behind them.  After losing a general in battle to your own cannons you'll quickly learn what seems like a simple command can turn into a slap in the face and an embarrassment that your kids will never forget

Great battles, graphics, sound, historical alignment, depth, and play make Total War: Empire an all-around strategy game into a benchmark of the first decade in the 21st century.  With little to complain about, this game is worth the time it takes to complete just the "short campaign" and worth the extra time to replay it over and over trying out different sections of the world in the 18th century.  I only wish that more people would be able to see games such as this and realize how great history class could of been as well as what most kids were probably daydreaming about in those 6th grade classes.  Yup, you and Heather L., I mean the wars and what they must of been like.

Rating: 8.0 {on a scale of -10 to 10, a 5+ being a must play}


Dire Straits - Sultans of Swing