27.4.09

Resident Evil 5: Zombie no go go, unless you tell am to go, Zombie no go stop, unless you tell am to stop


"Now lets all just stay calm and hopefully we can take care of this 'Zombie' problem in a civilized manner"

Who knew a pregnant woman who barely plays video games with a hardcore gamer would both squirm with anticipation of getting through a normal work day to be rewarded with a zombie-blasting-fun-shotgun-reloading-handholding-good-old-time? For all your marriage needs Resident Evil 5 for PS3 and Xbox360 from Capcom is there fulfilling all that marital bliss people talked about you having after exchanging vows about sickness and genetic altering viruses and boy, was everyone right on about it all being worth it.

Without saying all the same stuff again about the love of zombie in all of its forms (Previous Review of RE5 Demo) I'm going to just stick to my reaction of RE5 after finishing the game with my diamond in the rough on a par 4.

A quick synopsis for this game will remind you of any RE typical virus problem creating zombies that must be dealt with.  After zombie after zombie are destroyed you take arms up against the person in charge of distributing the virus.  This RE takes place in a fictional African country as this makes for a great 'test' site for the newly created virus without the fear of a military superpower intervening.  Instead, you and your partner are a part of a small group that investigates biological terrorism around the world and is assigned to this lovely country after rumors start of people making meals of other people.

RE5 is everything I'd hoped for with a little extra gravy on the side.  It makes for a very hard decision when comparing to its predecessor, RE4, on which is better. The shock value on what a huge step forward RE4 was made for a high bar to live up to but with the addition of the Co-op mode, the beauty of this generation of consoles, and sticking with all that worked previously, RE5 has at least matched RE4 in greatness.  

The solo play is quality as the AI of your uncontrolled partner has the aim of a true champ and avoids death fairly well.  Your AI companion however, does not understand what it means to conserve ammo and will blow through just about every bullet you hand them.  For anyone who's played any of the RE games, you know that ammo is scarce and is one of the things that will make or break your survival as zombies attempt to chomp on your pooper and neck alike.  In some instances your AI buddy will be such a good shot that it almost feels like cheating.  This makes the game a bit easier than I prefer but others may appreciate all the help they can get.  

The Co-op mode is one of the best 2 person Co-ops I have ever seen. The overall game is so fun that even someone that is typically not enthralled with gaming can start to play RE5 and notice smiles appearing on their face.  After completing the game with my wife I realized that this game's development was actually centered around the idea of you playing with someone and making the experience of two people better than just one.  Many of the fights in the game are meant for you to coordinate times to reload, when to take shots, exchanging of equipment, and covering one another from all directions which is best done with a real partner and not a skynetty one.  The controls are easy enough for anyone to pick up and quickly learn as they are identical to RE4's 3rd person over the shoulder shooting controls.   

Hopping right into playing with a partner isn't the fastest thing to do as RE will save all of your progress no matter who's game you are joining and no matter where they are in the story.  What is nice about this is all the extra unlockables that are bought with a how-smooth-was-success based point system is saved to your account and not just the person's story you are playing.  

The cutscenes and storyline are solid and mesh very well to make the experience a complete one.  There is still some of the extra unnecessary unusualness that RE/Capcom likes to have such as extreme physical attributes (punching through a person) and over the top characters.  Even with this strangeness, the voice acting is done very well and the music and sounds of the game also make for a seamless movie played out as a game or game played out as a movie depending on your half full/hall empty outlook.  Different pistols sound like their real counterpart and the ooga-booga zombie sounds still have the same old scariness that comes from when you know damn well it's in the shadows somewhere.

Completing the game just like RE4 unlocks some extra modes of play but not as many as RE4.  RE4 had a very difficult extra storyline that could be played after the game was completed and RE5 is missing something like that.  I'm going to guess that since the new trend of games now is to have to purchase extra expansions, they will probably release something like this at a later date.  

Lots of head disintegrating action, smooth transitioning cutscenes, fun gameplay, and an opportunity to make a real life partnership even stronger make Resident Evil 5 a game everyone should take the time to find a partner to play it with.  Yeah, it being RE5, I think...   

Rating: 9.0 {on a scale of -10 to 10, 5 being a must play}




Fela Kuti and the Afrika 70 - Zombie (video is only 10 min of the full 12+ min song)

18.4.09

Empire Total War: South of the river you stop and you hold everything, a band is blowing dixie double four time

Remember when you used to sit behind Heather L. in 6th grade History class and each day you took bets on whether the teacher would have sweaty armpit stains or not?  Unless your name was Ryan K. you probably weren't doing exactly that, but I'm guessing that you remember just as much similar nonsense from those days than actual history that was taught to you.  And now you wonder why you can't answer any trivia questions about who Saxony was aligned with during the 18th century.  Care for a refresher on history so you can start winning arguments at your local watering hole?  Better go out and grab the interactive teaching tool called Empire: Total War from Sega.  Ok it's not focused on teaching per-say, the teaching of the 18th century comes as a nice result if you pay attention to the details in this immense game.  

A gigantic turned based strategy game (real time during battles) for the PC, Empire is a great mashed potato mixture of older strategy games such as Risk and Civilization.  If you have sat at home and had a few bed days lazily watching the History Channel, you may recognize the older versions of Total War being utilized to reenact great historical battles of the world

As seen by this in-game screenshot, the game in motion is as beautiful as a new bride walking down the aisle minus the flowers and cottony whiteness.  The camera, while in battle, can be angled high in the sky to see formations and flanks shifting to zooming right down to the soldier's point of view to watch them load and blast grape shot at nearby sloops.  Naval battles in particular are quite impressive as ships broadside one another having sails, masts, planks, and sailors become part of the watery wreckage.  

Those eye catching things aside, the game plays out like you would expect any typical turned based strategy.  After picking your favorite allegiance, the primary campaign starts in the year 1700 with the territories your country of choice owned.  From there you begin to amass land and naval troops, pick new buildings for cities and capitals, research military, philosophical, or industrial upgrades, establish trade routes, adjust taxes, send spies on sabotage missions, rearrange heads of state, and conquer opposing faction territories to claim for your own.  After exhausting all possibilities, you end your turn and a 6 month time period passes as all other factions do the same repeating the cycle until you reach the end year of your campaign.  

One thing that's impressive is the AI's ability to do its best in replaying history out to how it truly happened.  The "what if" choices make interesting results as the AI adapts to your decisions while simultaneously keeping as historically close to reality as possible.  A separate campaign mode for the colonization of the US is also included called the Road to Independence for all those wishing to brush up on why Britain had such a hard time keeping tabs on those in the New Land.

The difficulty of the game seems much harder than previous Total War titles as the turtling and steamrolling is an almost non-existent strategy with high upkeep prices for each unit.  A lot of political micromanagement is needed after completing philosophical upgrades and the people clamor for reform.  Alliances and trade routes all come with their respective ex-girlfriend type baggage as the rest of the world is trying to accomplish the same thing as you.  

The learning curve is about 5 - 10 hours depending on your past history with turned based strategies not to be confused with your past history with Stratego.  There are a good amount of tutorials to step you through how to play the game but those things are for losers right?  Once you get a good grasp on how to play the game, there is little that will piss off any player.  Extra difficulty occurs dependent on the faction you chose at the start (large naval presence of northern European countries like Sweden vs almost exclusive land military presence with central Europe like Prussia) and may make for very different starting points and strategies but with one choice there are advantages and disadvantages abound.  

Loading screens can get lengthy at times and Empire relishes in the latest technology by taking time to point out that it is "best played" with the newest i7 chip during initial loading screens.  And it's just like a company to help remind the world how to spend all the disposable income we all have during this economic time.  

Some pathing of your troops can be harrowing.  On the map screen it may seem like only the most direct route can be chosen while the AI controlled troops will show you some type of tricky avoidance pathing.  You will see the AI sidestepping right around forts and cities with troops in them making a sprint for your capital.  Similarly in battles your troops will walk right in front of your artillery and take friendly fire causalities instead of walking behind them.  After losing a general in battle to your own cannons you'll quickly learn what seems like a simple command can turn into a slap in the face and an embarrassment that your kids will never forget

Great battles, graphics, sound, historical alignment, depth, and play make Total War: Empire an all-around strategy game into a benchmark of the first decade in the 21st century.  With little to complain about, this game is worth the time it takes to complete just the "short campaign" and worth the extra time to replay it over and over trying out different sections of the world in the 18th century.  I only wish that more people would be able to see games such as this and realize how great history class could of been as well as what most kids were probably daydreaming about in those 6th grade classes.  Yup, you and Heather L., I mean the wars and what they must of been like.

Rating: 8.0 {on a scale of -10 to 10, a 5+ being a must play}


Dire Straits - Sultans of Swing