31.12.08

Ratings Explanation

Here is the utilized rating system I use to put a quantification from whence only subjugated feelings and ideas are now truncated into numerical form. Ratings will be on a scale of {-10 to 10}, {-10} being the worst like ET the Extra Terrestrial and {10} being reserved for games that need to go next to the bowling trophies and the baseball signed by relief pitcher "the Mad Hungarian" Al Hrabosky.

Now to make such a hefty judgement on all the needs of a gamer, one has to weigh all the factors that make up a legendary release of a game and games that need to sink in hot summertime garbage juice. 
  1. Difficulty and Reward - Is the game hard but rewarding when accomplished?  Do you want to bust your console with a battle axe after only a couple hours of play?  Can the game be played in your sleep while you care for you child, cook dinner, and fill out your taxes, and all memories of the game become forgotten quickly thereafter? 
  2. Learning and Yearning Curve - Can anyone learn to play it and yet not be a master after about 2-3 hours of play?  If people start the game and step away will they want to pick it up again later?  Does it feel like it needs to be finished?  
  3. Tingling the senses - Controls, graphics, sound: feels good, looks good, sounds good yet doesn't tax a system it's played on.  Controls get the job done and yet don't become an extra burden that you have to deal with.  Graphics push the envelope of the system they are on yet don't succumb to usual over done games that clip, lag, and bug you to death.  Sounds mimic real life, set the mood, are creative, and aren't some awkward Hanna-Barbera situational additions.  Will this game be used later on as a benchmark or a comparative example in any way?
  4. The rug tying the room together - Storyline, depth, cut scenes, loading time, monotony, violence, humor, packaging, properly debugged prior to launch, total hours of play for respective genre, possibility for sequels/expansions, advertising and overhype, availability, extra merchandising, etc

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