- Difficulty and Reward - Is the game hard but rewarding when accomplished? Do you want to bust your console with a battle axe after only a couple hours of play? Can the game be played in your sleep while you care for you child, cook dinner, and fill out your taxes, and all memories of the game become forgotten quickly thereafter?
- Learning and Yearning Curve - Can anyone learn to play it and yet not be a master after about 2-3 hours of play? If people start the game and step away will they want to pick it up again later? Does it feel like it needs to be finished?
- Tingling the senses - Controls, graphics, sound: feels good, looks good, sounds good yet doesn't tax a system it's played on. Controls get the job done and yet don't become an extra burden that you have to deal with. Graphics push the envelope of the system they are on yet don't succumb to usual over done games that clip, lag, and bug you to death. Sounds mimic real life, set the mood, are creative, and aren't some awkward Hanna-Barbera situational additions. Will this game be used later on as a benchmark or a comparative example in any way?
- The rug tying the room together - Storyline, depth, cut scenes, loading time, monotony, violence, humor, packaging, properly debugged prior to launch, total hours of play for respective genre, possibility for sequels/expansions, advertising and overhype, availability, extra merchandising, etc
31.12.08
Ratings Explanation
25.12.08
Year End Review: the big star is falling, through the static and distance
- Difficulty and Reward - Is the game hard but rewarding when accomplished?
- Learning and Yearning Curve - can anyone learn after about 2-3 hours of play and will people want to play it
- Tingling the senses - Controls, graphics, sound: feels good, looks good, sounds good yet doesn't tax a system it's played on
- The rug tying the room together - Storyline, depth, cut scenes, loading time, monotony, violence, humor, packaging, properly debugged prior to launch, total hours of play, possibility for sequels/expansions, etc
Here's what I bought, how far I got, and what I thought of the games in 2008 in autobiographical order for each system:
360
I was very happy with the year end releases available for the 360. Again issues with choosing 360 or PC versions happened on a couple of occasions almost always ending with the PC as the flagship. The 360 only selections were solid and Microsoft has in my opinion exceeded Sony in the console market for good games due to their prices for their console and availability of developer tools since the old beastly Xbox original days.
Fable 2 - {Rating: 8.5} Aw, I if I had a kid I would want it to be a little British kid. A great solo or co-op RPG this game's biggest fault was being released too close to so many other quality games. And with that fault came my inability to sit down and play through more than 10 hours so far but I've watched my wife play through over 25 hours and enjoyed just listening to the humor and culture that only Lionhead puts in games. Guess I'll have to make my wife sit down again for tea and crumpets during the holiday season with me so I can finish it. [Previous Review]
Worst purchase on the PC: Conan the Hybordian Adventures
# of games beat vs unbeat for 2008 on the PC: 3 v 2
- Total new games purchased: 22
- Best 1st person shooter: Farcry 2
- Best RPG: Fallout 3
- Best Strategy: Tom Clancy's End War
- Best Multiplayer game with friends in the same room: Mario Kart
- Best Multiplayer game with friends across the world: WotLK, WoW
- Biggest surprise of the year: Fallout 3
- Approximate hours spent playing games in 2008: 2007.5 huh that rounds to 2008 (60% being WoW)
- # of new games beat: 8
- # of unfinished single player games: 7
- # of new games without a single player storyline: 7
- # of controllers broken: 1 Wii controller and 1 mouse
- System played the most: 360 (not counting time on computers)
- Biggest real world event missed while playing games: Election of President Obama
- # of times playing games pissed off the wife: 156
- Average # of extra applications running in the background while playing computer games: 4 (2 internet websites, iTunes, calculator)
- # of new songs listened to while playing various games this year: 2157
- # of days the lawn should of been cut but was instead pushed off an extra day due to games: 20
- Biggest hopeful for 2009: Resident Evil 5
- # of approximate phone calls received while neck deep in something requiring concentration on too many subjects at once: 300
- Last indescision I need solved before the end of 2008: Nuggnuts.com vs Whoppervirgins.com
23.12.08
Music of 2008
- The Magnetic Fields - Distortion
- (Most of the album) Thief - Sunchild
- (Most of the album) West Indian Girl - S/T
- Not finding a Faunts album for sale
- My job for not allowing me go see more shows
- Hella (The Ladies) on the wrong days
- Having to say the band name Loose Fur
- Not knowing more Scandinavian Languages
- Still enjoying CAKE
- Aimee Mann - @#%&*! Smilers
- Alaska in Winter - Dance Party in the Balkans
- Andrew Bird - Armchair Apocrypha
- Anna Jarvinen - Jag Fick Feeling
- The Besnard Lakes - S/T
- Bon Iver - For Emma, Forever Ago
- The Clientele - God Save the Clientele
- Costa Music - Lighter Subjects
- David Byrne and Brian Eno - Everything that Happens will Happen Today
- Department of Eagles - In Ear Park
- DeVotchKa - A Mad Faithful Telling
- Dido - Safe Trip Home
- Emiliana Torrini - Me and Armini
- Fleet Foxes - Fleet Foxes
- Frightened Rabbit - The Midnight Organ Fight
- Goldfrapp - Seventh Tree
- Halou - Sawtooth EP
- Headlights - Some Racing, Some Stopping
- Helio Sequence - Keep Your Eyes Ahead
- The Innocence Mission - We Walked in Song
- Jenny Lewis - Acid Tongue
- Johann Johannsson - Fordlandia
- Longwave - Secrets are Sinister
- Mogwai - The Hawk is Howling
- Mum - Go Go Smear the Poison Ivy
- The National - The Virginia EP
- Nick Cave and the Bad Seeds - Dig, Lazarus, Dig!!!
- No Kids - Come into My House
- The Notwist - The Devil, You + Me
- The Postmarks - S/T
- Ra Ra Riot - The Thumb Line
- Ratatat - LP3
- School of Seven Bells - Alpinisms
- The Sea and Cake - Car Alarm
- Sea Wolf - Leaves in the River
- Sun Kil Moon - April
- Tunng - Good Arrows
- TV on the Radio - Dear Science
- U.N.P.O.C. - Fifth Colum
- The Weepies - Hideaway
- West Indian Girl - 4th & Wall
- Wolf Parade - At Mount Zoomer
- Cocteau Twins
- Julee Cruise
- David Bowie - Rise and Fall of Ziggy Stardust
- Bachman-Turner Overdrive for Karaoke
- Phil Collins - No Jacket Required for Karaoke
- After careful combing through loads of his music Brian Eno
- Blues Image
22.12.08
2008 lyric choices
the big star is falling, through the static and distance = Magnolia Electric Co, Farewell Transmission
oh baby you, you've got what I need, but you say he's just a friend = Biz Markie, Just a Friend
don't leave a key underneath that mat for me
= The Postmarks, Goodbye
but she didn't know how fortune swings, the price you pay when disaster sings = Firekites, Same Suburb Different Park
we burnt to the ground left a grave to admire = Beirut, Sunday Smile
patience is a virtue until its silence burns you = TV on the Radio, Love Dog
and then they show me a world where I can be so dependable, clinical, intellectual, cynical = Supertramp, The Logical Song
snowshoes and hunters carried the curtail for you
6.12.08
Animal Crossing: City Folk: with two cats in the yard life used to be so hard
I myself did not purchase or have any intention of playing this game whatsoever but alas a wife that loved the original Gamecube version was almost destined to buy a sequel. The only real great reason and reward for playing the old Gamecube version was the ability to play classic Nintendo games such as Balloon Fight and Super Mario Bros as they could be collected as items to place in your character's house. Not doing any research or reviewing prior to buying AC:CF was probably a large mistake on both of our parts. What makes a sequel good for a franchise is more of the same with new innovations (Fallout, Call of Duty). AC:CF has barely anything new to it when compared to the original and in the end feels like the old grind of collecting, fishing, and conversing that was great the first time but leaves a bad aftertaste to have to do it all again without any new types of experiences.
Very few games that are not MMO in nature utilize the time system employed in the Animal Crossing series. It's a great long term experience to witness the real time changes, events, and environment evolution dependant on the time of day or year as long as it was only done in small snippets every few weeks. There are holiday events, birthdays, bugs to collect that only appear at night, etc and all of this could be experienced in the short term if you were smart enough to mess with the console's time clock to pull an 88mph fast one.
The largest goal (if there really even is one) was furnishing your house with lots of random quirky items some of which were so rare that people would gloat and tout their findings on forums and phone calls alike till you became so disgusted with the game that a running microwave oven seemed like a good home for the disc. A new feature to AC:CF is the ability to travel to other player towns via Internet connectivity and even go to an auction house setting where collected items can be bid on or sold between players.
Overall AC:CF is great for those that have never played an Animal Crossing game before but for those that have, I'd suggest skipping this one entirely. Instead go spend your cash on something more worthy like a new suit and tie so you can go out an get a real job like your parents did. The bums lost Nintendo!
2.12.08
Logitech Squeezebox: what begins as an unguarded train of thoughts slowly can become an addition to slumber
Some things that have spawned from the last five years in portability and wireless capability with music players are nice gadgets such as these handy ones from Logitech. Named after that thing that your momma plays on when daddy comes home never letting him get no rest, the Squeezebox Duet and Boom are two great additions to those that have and love to play music all night in their homes.
Not focused on the idea of portability, these devices use wi-fi and ethernet connections to allow for an all-in-one listening station. If you are like me and have digital music contained within multiple devices or want to pull music from Internet based services such as Sirius, Rhapsody, Pandora, or podcasts and free Internet radio these babies can and willingly give in to your hearing desires. Along with these is one of the more unique services Live Music Archive which contains a lot of high bit rate recordings of various musicians. Both devices have some of the best compatibility around and also do not mess with default settings of any computer that they connect to (make this your default player?, guess the right answer to click to continue...).
The biggest difference between the two is that the Duet (below) hooks to your home stereo system to output the music where the Boom (Above) is well, a self contained stereo. The Boom and is great for someone that doesn't own an expensive home stereo unit but if you are one of the lucky ones that has come into owning a good system, the Duet is a better choice.
The Duet's biggest selling point is that it comes with a great remote that controls much like the iPod (there are you happy now that I used the iPod as a standard for comparative purposes?). Its display is as good as an iPod and can be used at quite a distance away from the receiver box.
Being one of the better external hardware companies that focuses on computer based products, Logitech offers this gadget at one of the most affordable prices coming in at $270-400 for either choice. It seems like a steep amount but the next step above it is Sono's at $1000 and things go upward from there in price. Well either that or some very cheap piece of technology that's more of a hassle than just putting your computer next to your TV and stereo on some cement bricks and old stacks of vinyl like the Trashmen.
A downside to these systems are that they are really only for people that wish play their music in a different room of their home than their music holding device is located. If you happen to have a good set of computer speakers within the same room that you do most of your entertaining then this is even more of a luxury than you'd want to admit.
Hey I know damn well you would love to hear Kate Perry blasting out of your $5000 speakers while you cook some creme brulle in the kitchen and then move into the bathroom for some more intimate grooming and need to switch it right away to Kellie Pickler for the occasion, so rally up some coin and buy yourself a squeezebox to Git R' Dun.
CNet's Reviews:
Logitech Squeezebox Boom
Logitech Squeezebox Duet
PCWorld's Review:
Logitech Squeezebox Duet
Googled Reviews:
Logitech Squeezebox Duet
Logitech Squeezebox Boom
Oh and for those of you thinking about what to get your loved one for Christmas and the Logitech Squeezebox can't be found in your checkbook, then you might want to consider this instead.
28.11.08
WotLK: the hammer of the gods will drive our ships to new lands to fight the Horde, sing and cry: Valhalla, I am coming!
- New class spells and talents
- Stormwind Harbor
- Barbershops in capital cities
- Zeppelin towers outside of Orgrimmar and Tirisfal Glades
- Two brand-new Arenas featuring challenging new layouts, terrain hazards, and moving obstacles
- Blizzard's usual teasing of its players by offering only the whip cream instead of handing us the whole cherry pie
- Guild calendar
- Hunter pet skill revamp
- New profession: Inscription
- Achievements which sometimes are just for bragging rights and others yield actual rewards
- Changes to things such as Spell Power and Healing Power have now been combined into the same stat and therefore similar gear can be used for dps and healers alike.
The expansion itself included the following additions:
- New continent called Northrend to explore. Northrend features ten zones with content for levels as low as 68, though players may travel to Northrend at any level. One zone is open PVP no matter what type of server you play on.
- New instances including many 5, 10, and 25 man dungeons. A new addition is 10 man and 25 man versions of larger dungeons will now be open and loot will be different depending on what version is run.
- Death Knight Hero Class. This class starts at level 55 for those that already have a character above that level and is somewhat a cross between a warrior, paladin and warlock in its abilities.
- Graphical improvements including magic effects.
- New Factions
- Plethora of quests
- More frustration
- New Mounts
- Lots more of the same
- More fun
- More of the word More
Combined there were plenty of changes, and from what I remember, more than when TBC was released. Some were way overdue like the guild calendar while others were somewhat a surprise such as achievements giving new mounts and small pets.
Here are my observations of WotLK:
- The first thing that should slap you in the face once your foot hits the snow in Northrend is the noticeable overall style that the landscapes have compared to TBC. TBC had a fantasy sci-fi look mixing medieval with futuristic. Some people really enjoy fantasy sci-fi and others, like myself, find it to be an awkward conglomeration of things that shouldn't be placed next to one another. Northrend's decor is more of the classic vanilla WoW focusing mainly on the medieval setting and doing so with landscapes, weapons, mounts, etc.
- The next thing you'll notice is the neverending story called the grind. By grind I mean leveling and by leveling I mean spending way too much time doing tasks for ungrateful NPCs. For me to reach one more level of experience I had to almost put in 6-8 hours of play which gave me FFXI flashbacks on the same level of seeing my buddies die face down in the muck.
- Reputation grinds seem easier as the total amounts have either changed or including larger gains in accomplishing quests. Faction tabards now give the ability to give you rep based on that faction no matter what level 80 dungeon you are doing.
- Inscription is a wild card profession including once per day random recipe gains. Herbalism is a must to go along with it and scales to a large amounts herbs needed to level as you get to the herbs of TBC and beyond.
- Death knights seem like a great class but I'm not sure they will ever be a main tank for a guild beyond smaller 5man/10man things. Everyone I had talked to about their DK really seemed to enjoy it over the last TBC pally/shaman addition.
- I haven't fully tested PvP, Arena, and BGs for this expansion yet so I am unsure on how those are now. There are additions such as the BG Strand of the Ancients and an outdoor all PVP area both involving the use of seige weaponry.
- Most of the fluff from dungeons (walking distances, extra packs of mobs) has been removed for the new ones such as the Violet Hold which instantly throws you into 1/18 encounters and can be completed in under 30 mins. The look of the dungeons is very well done and gives each their own little persona.
- Lots of extra distractions from dungeon diving and pvp like new mounts and pets are very plentiful and hard to pull some people away from.
- Dungeon difficulty has been changed going back to more of the original version of WoW where damage is more predictable instead of sporradic and helps keep raid makeups more diverse.
- Achievements, which at first looked to be all wastes of time, can actually yield some very individualistic rewards that few others will have such as tabards, mounts, pets, titles, etc.
- More abilities and talent spec choices giving players more choices and decisions but making balance something harder to achieve for Blizzard.
WotLK is more content, more undiscovered territory, and more distractions from the real world for those that already love and live for WoW. What each want out of their monthly payment experience is up to the individual but know that if you aren't attempting to experience all that you can, you might be missing out on some great fun.
So get out there today with your group of friends and start to make the cold journey through Northrend into the soft heart of the Lich King.
To those that are on the edge since TBC or before, others intending on putting more effort into playing now, not a single reason as to why to start a frustrating debate, and probably because this is a better outlet for my opinion over my other blog:
Since playing the expansion and talking with people that had given up during TBC or earlier, with people that had taken time off and planned on coming back just for the expansion, and with those that have played everyday since WoW was released, I am starting to notice a trend in the types of people that are playing WoW.
I've noticed people only really continuing their WoW lives for 4 reasons: Raiding, PVP, socializing, and there isn't a better MMO out there. It is an MMO and therefore puts you in situations for necessary interactions with others but if you are a person that has a hard time socializing and finding others that have similar play schedules and interests, you start to become ostracized intentionally or accidentally so my suggestion is to not pick up the expac if you haven't already.
Since WoW is an established MMO, trying to pick up from a previous spot (well under pre-WotLK lvl 70 cap) or starting from the beginning is almost asking to be placed in the corner by yourself for months while others are out in the playground reaping the fun of things you cannot be involved in. Socializing as a lower level is something that you can join in unless it's talk focused on in-game aspects and then it's like a five year old child sporting an average IQ trying to get involved with a conversation about diversification of 401k elections in a crashing market, a bouquet of a Chilean wine versus a French, and String Theory. Again you become left out in the cold.
If you aren't into the socializing but want to play with random other people, PVP is really the main outlet and is a constant forum of debate for balance of play. This is can be the main reason people will choose a different MMO over WoW (aka Warhammer) or quit MMOs altogether. And even though recent changes have made BGs and other PVP (arenas) unorganized messes, good true fun PVP is still an organized form of play done with others.
The fact that there isn't a better MMO out there is mainly a financial constraint and is only noticed because you have to flip the bill once a month. If you pay for it ($156-180 for an entire year of play) you really should be trying to get the most for your money and that requires playing with the massive amounts of others.
Solo PVE will only get you so far and pugging dungeons can be nightmarish and suicidal. If you are all alone and solo PVE all the way up into the level 80 cap you will be greeted by a lovely brick wall of boredom and thumb twiddling as there is nothing else left for you to do unless it is with others.
In the end, organized dungeon diving and PVP are the only things you can do in the game beyond leveling and they have to be done with a group. Yes, you can sit and chat like I mentioned but if that's all you're doing why not download a free IM program or join a pedophile free chat room? This leaves you with playing with a few other people or larger groups of 25 people. The 5 to 10 man content only gets people so far before hitting the brick wall again and to be effectively jumping into that sized content with outside of game responsibilities can require closer to 10-20 people respectively.
Blizzard really puts some of the biggest amount of time and thought in its 25 man dungeons which is the last outlet for everyone. Progression through these dungeons require some of the best teamwork, leadership, and coordination which is best accomplished through already solid relationships that can only be built by previous camaraderie. All of that cannot be accomplished overnight and is best done by people playing together for quite a bit of time prior.
So if you are on the wall on whether to buy and continue your WoW adventures, remember in that your ultimate goal should be aiming for endgame dungeons and/or PVP with a good social guild to do that otherwise you really aren't getting your money's worth and could just spend 50 bucks on something else. If you already bought WotLK, I hope the best to you in your raids and HKing continuance as you attempt to slay the Lich King.
27.11.08
Fallout 3: don't leave a key underneath that mat for me
Due to the love for this game along with a handful of others that were released within the same month, I held off on reviewing Fallout 3, from Bethesda, to allow myself to soak in a good dose first without regretting a new spontaneous appendage growth. After 10 levels of play and over 20 hours in I can safely say without any regret or second guessing that this is the best game to come out in a few years.
Now to make such a hefty judgement one has to weigh all the factors that make up a legendary release of a game. So I'll quickly run through a list as to what I look in for a game.
- Difficulty and Reward - Is the game hard but rewarding when accomplished?
- Learning and Yearning Curve - can anyone learn after about 2-3 hours of play and will people want to play it
- Tingling the senses - Controls, graphics, sound: feels good, looks good, sounds good yet doesn't tax a system it's played on
- The rug tying the room together - Storyline, depth, cut scenes, loading time, monotony, violence, humor, packaging, properly debugged prior to launch, total hours of play, possibility for sequels/expansions, etc
Fallout 3 doesn't lack from much at all. It might be a little more difficult to learn but overall nails all 4 factors well above average. It probably shouldn't be played by all children as to the somewhat excessive and exaggerated violence or the tie into what could be a grim reality but if a kid can somehow afford to pay for it and the system to play it on, they're probably old enough to play it. Even though it's the 3rd in the series, previous games are unnecessary to enjoy this version as pieces of Fallout 1 and 2 are sprinkled throughout the game.
Taking place in the year 2277 (30 years after Fallout 2) you are a dweller of Vault 101 (near Washington DC) and have never stepped foot outside of your vault. A war ravaged the land 200 years prior and your father one day decides to leave the vault. Quickly you follow his path out into the ravaged Wasteland. From there the game becomes very like Bethesda's prior open style games where you are able to travel anywhere you can survive and make whatever choices you see fit to the people and things you encounter.
Fallout 3 is an RPG in the sense that you can change your character over time and can interact with those around you with narrative dialogue. The combat however is much like a 1st person shooter but with the addition of a stop time system called VATS. Similar to Fallout 1 + 2 you have an action point bar which at any time can be used to complete actions in VATS. The VATS system is probably the most unique idea around for combat in its presentation of how combat could go.
Statistically connected to your character's attributes, your actions and their outcomes are based off of RPG elements such as skill using the type of weapon, range from aggressor, etc. You press a single button to initiate VATS and select where you would like to attack your target and a percentage appears as to the possibility you will land a hit. The whole system is actually optional in usage and can be ignored but I recommend that you shouldn't due to its helpfulness, uniqueness, and visual splendor.
Once your action points are spent the rest is played out much like a beautiful slow motion orchestrated movie. Only it's better than a Wachowski and John Woo film combined (Ok minus the leather and doves). The outcomes can be jaw dropping and darkly humorous like using a sharpened frozen banana because you can eat the evidence (not in the game).
What Bethesda designers do well is making tediously repetative activities fun. Hacking into computers, for example, is done by scrolling up a page of many different words and making attempts at what the password is with the computer telling you how many letters are correct out of the selection before you are either locked out, pick the correct word, or start all over again.
Fallout 3, unlike it's similar Morrowind predecessors and other ethical based titles such as Knights of the Old Republic, Mass Effect, etc, caters more to the ethically evil type of character and the most overlooked, Swiss loving, Nicomachean neutral alignment. Dialogue options usually involve many responses, most of which include at least one similar to a Snake Plissken or Mad Max reply. Hacking into a computer can yield you someone else's money or can lead to valuable information but at the expense that it is "stealing" and lowers your karma even if the person that the computer belongs to is "evil" to begin with. Those Mark, Matthew, and Luke fellows might of been right when they were talking about the Sower.The environment of interactions between people, aspects of the wasteland itself, the technology, and the way information is presented has a very 1950's tone to it that gives the game a personality where other games sometimes have a gap. This personality is a backbone and helps to pat you on the back any time the unsettling attitude of the wasteland starts to affect you. At the same time the 50's disposition is oblivious to the seriousness of things such as nuclear blasts and presents things in a dark fashion just like the old "duck and cover" instructional videos.
There are already plans to release expansion packs similar to those for other Morrowind games as early as January 2009. They include one set in Anchorage, one in Pittsburgh and one as the Brotherhood of Steel in DC.
20.11.08
Left 4 Dead + Mirror's Edge Demos: Oh baby you, you got what I need, but you say he's just a friend.
A new demo that I tried was Valve's new multiplayer co-op game Left 4 Dead. Using the great engine that was a tremendous success in showing off grand digital physics, Valve's latest release is exactly what lovers of the Zombie genre want; Guts, ammo, and running shoes.
Another run of the mill 1st person shooter with nothing that really sets it apart except for, well, 3 things:
1. Zombies. In the 2 levels included with the demo the total kills per level were about 320 or more. And most of the time all those zombies are aggressively pouring out of every nook and cranny that is around you. Added are some special types of zombies each with special abilities to add to the thrill and difficulty and at times mobs of 25 or more will all charge at you making it feel like a movie action sequence.
2. Friends. Picking 1 of 4 infection survivors, you and your 3 friends go from place to place just trying to keep the life bar filled. If you don't know 3 people that own Steam and a copy of the game, a Bot AI is used to fill the gap.
3. Survival. Relying on your friends to watch all angles, including already treaded paths makes Left 4 Dead an interesting game. Flashlight action much like Doom 3 at a very fast pace makes for many adrenaline pumping moments especially when a couple of hallways or windows aren't being watched or some strange sounds seem to bounce all around a room.
Being a big fan of the zombie genre movies and the company Valve, I felt I had a big bias towards this game automatically being good. Trying to ignore the bias I contemplated why it would be financially feasible for people to buy the game. This fork of a decision is what people will ruin their caps lock key over.
The game will only truly be fun if the experienced is shared with 3 others for what it costs. From what I have read the single player type portion can be speedily accomplished in under 8 hours total and the story-line is non-existent. But hey, most 1st person multiplayer games don't even bother with something like that (unreal tournament, quake 3, etc). But unlike these other 1st person multiplayers, Left 4 Dead is really the first that is co-op oriented.
The requirement of having to play with 3 others toward a common goal, aka team work, is best accomplished by doing so with 3 other people you know. I could not see myself hoping onto the game, randomly throwing myself in with 3 children and expecting it to be fun and rewarding for any of us unless people started calling me The Jesus.
In the end it comes down to knowing a few people that are all planning on making the purchase too and playing the game together in order to make it al worth while and for me my Steam friend's list is the saddest and smallest friends list I have.
Once I got sick of running from bloody bib wearing zombies, I decided to try a game where I'd run and run. Mirror's Edge from the Swedish game company DICE was surprising in that it really gave the player a different 1st person experience.
Instead of the usual six foot standing with minor head bobbing coupled with a little ducking, jumping, crawling, Mirror's Edge gives the player a look through the eyes of someone running to make sure your pizza is hand delivered in under 30 minutes while being chased by the neighbor's pitbull or what Franka Potente would see during Run Lola Run.
If you scare easy from heights this game is even more for you. The extreme heights from the tops of buildings as you leap and slide your way to safety while being chased adds to the toe curling and eye closing moments.
The story is done by using anime type bland cutscenes which are easily ignored. The story really reminded me of the movie Ultraviolet and is not the sort of thing you want to be compared to. The controls are odd and quite numerous as this seems to be the first game to really put to use the secondary trigger buttons. If your timing is off you usually plummet to your petunia bowl and sperm whale death.
What separates this game is that it really felt like you are being constantly chased, and in turn adds to the need to dexterously conquer the obstacles to get to safety while the 1st person view ties the experience together with fluid movement.
I would highly recommend this game to rent and play through and ask for doctors to start prescribing it as a cure to those that have vertigo.